Draft ideas
Blacklist (0)
Excluded from Draft until restored, cleared, or this page is reloaded. Search and your deck are unaffected.
How these suggestions work
Project Ignis metadata and printed card text are used together. Ignis supplies structured script evidence such as exact card references, setcodes, counters, Tokens, operations, costs and filters. A conservative local text parser supplies direction and constraints when common wording can be understood confidently: Add/Special Summon/Set routes, quantity, Level, Race, Attribute, card kind/subtype, Extra Deck monster class, Main Deck monster classifications such as Gemini/Spirit/Union/Toon/Flip, simple ATK/DEF bounds, field targets, specific printed costs and explicit setup conditions. Unresolved specific target pools become priority deck-building needs instead of merely receiving a small score bonus; for example, a card that explicitly needs two Level 3-or-lower Beasts can reserve suggestion slots until enough valid targets exist. For Main Deck drafting, those needs now feed an evolving deck plan. The first Main card is the anchor while it remains in the deck: direct targets, reciprocal links, exact Project Ignis references and exact archetype/family membership can keep that chosen card's identity visible instead of allowing later generic scores to replace it. The plan uses two progression slots and one deck-health slot during roughly the first half of a normal build, then shifts toward one progression slot and two health/repair slots as the deck matures. Health pressure is based on currently-live draw/search, interaction, removal, recovery/protection and Main Deck composition, not a fixed meta decklist. Hard activation requirements such as needing a Link Monster you control or Tributing a specific Level/class of monster must already be plausible. Draft does not use hypothetical opponent cards or board states to satisfy specific prerequisites. Specific either-field targets such as “Target 1 Plant monster on the field” gate their downstream utility using your own deck only; without a matching own-deck card, that utility is not treated as live. Unknown grammar is rejected rather than guessed.
Resources remain exact. Banish, send-to-GY, discard, Tribute, destruction and detach are separate events; printed source locations are preserved where available, and “by card effect” requirements do not accept a cost-only provider. Counter and Token identities must match exactly, and ambiguous multi-resource scripts stay cautious. Broad Ignis utility flags cannot override a narrow printed activation condition. Current viability is favored over hypothetical future setup: unsupported dead draws are suppressed, and a universal activation-speed model prefers effects that are useful as soon as the card is played. Later Standby/End Phase waits, Battle Phase/Damage Step windows, successful-battle results, being destroyed/sent/banished or shuffled/returned from the field into the Deck first, Flip setup, accumulated counters/resources, and stacked trigger conditions progressively reduce recommendation value; established support or an explicit engine need may soften that penalty but does not make a delayed card immediate. Self-event payoffs such as “if this card is banished/removed from play” or “if this card is shuffled from the field into your Deck” are treated as own-side setup requirements: Draft looks for a current-deck way to cause that event and never assumes the opponent will provide it. Broad recruiter matches are also quality-ranked, so among cards that all satisfy the same target restriction, live delivery-compatible effects are preferred over bodies whose payoff still needs unrelated future setup. A bounded reciprocal/sequence pass can also recognize when one committed card explicitly accesses a candidate and the candidate in turn uses that card, including simple zone transitions created by the same trigger; this follows at most two printed links and reserves at most one suggestion slot, so it cannot become an open-ended combo simulator. Resource gates such as needing multiple counters travel with the search/summon/removal effect they unlock instead of letting the eventual payoff score at full strength. Cards that merely flip other cards are not penalized for that alone. Format, archetype rules, copy limits, section targets and points always apply. Extra Deck choices are withheld until Main is at least half complete (normally 20 of 40; Trinity 15 of 30). Main Deck composition is also guarded for beginner-facing Drafting: monster candidates are progressively downweighted near half of the normal/current Main target and stop being recommended once that half-target monster ceiling is reached (20 monsters for a 40-card target, 30 for 60, 15 for Trinity 30). Draft batch quantities cannot cross that ceiling, but Search/manual building remain unrestricted for unusual monster-heavy strategies. Roughly one choice in five can still be broad generic utility, with stronger fallback as cards are blacklisted. Genesys shifts increasingly toward useful remaining-budget fits after roughly 20 Main cards. Material checks and semantic links are deck-building evidence, not duel simulation; timing, replacement effects, once-per-turn clauses, summon locks and unparsed procedures still require judgment.
Drag a card or its ↕ handle to reorder; drag to/from Side to move one copy. On touch screens, use the handle. Arrow buttons remain available.
Deck validation
Format details
Deck history
Undo or restore a working-deck state. Up to 50 recent states stay in this browser. Editing after going back starts a new branch and clears Redo.
History restores cards, order, deck name, rules and view. Named saves and favorites are separate. History is not included in JSON backups.
Decks & favorites backup
The working deck autosaves; named saves and favorites stay in this browser. Download a JSON backup to keep a portable copy. No account or cookies needed.
Restore adds saved decks and favorites without replacing your working deck. The backup's working deck is added as a saved copy. Backups contain card IDs, order, deck names and deck rules, not images or card databases. Clearing browser site data removes local saves.
Popularity sorting
Weights from 0 (ignore) to 10. Saved in this browser. Illegal cards stay demoted.
Browser data
Direct refresh requires your host to allow external requests; some Neocities sites block them. It updates existing cards, TCG limits and Genesys points in this browser. Ignis memberships, historical pools and Trinity lists still come from the site's published data. New cards await a thumbnail build.
Compared with data immediately before this refresh, using each saved deck’s format and archetype rule. Cached fallbacks may leave some sources unchanged. Saved cards are not modified.